How Looks commands in game:
!autoloot add, itemId or name
!autoloot remove, itemId or name
!autoloot show
!autoloot clear
Add code to data/global.lua
-- AutoLoot config
AUTO_LOOT_MAX_ITEMS = 5
-- Reserved storage
AUTOLOOT_STORAGE_START = 10000
AUTOLOOT_STORAGE_END = AUTOLOOT_STORAGE_START + AUTO_LOOT_MAX_ITEMS
-- AutoLoot config end
Add code to talkactions/talkactions.xml
<talkaction words="!autoloot" separator=" " script="autoloot.lua"/>
Make file in talkactions/scripts called autoloot.lua and paste
function onSay(player, words, param)
local split = param:split(",")
local action = split[1]
if action == "add" then
local item = split[2]:gsub("%s+", "", 1)
local itemType = ItemType(item)
if itemType:getId() == 0 then
itemType = ItemType(tonumber(item))
if itemType:getId() == 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
return false
end
end
local itemName = tonumber(split[2]) and itemType:getName() or item
local size = 0
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
local storage = player:getStorageValue(i)
if size == AUTO_LOOT_MAX_ITEMS then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The list is full, please remove from the list to make some room.")
break
end
if storage == itemType:getId() then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." is already in the list.")
break
end
if storage <= 0 then
player:setStorageValue(i, itemType:getId())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been added to the list.")
break
end
size = size + 1
end
elseif action == "remove" then
local item = split[2]:gsub("%s+", "", 1)
local itemType = ItemType(item)
if itemType:getId() == 0 then
itemType = ItemType(tonumber(item))
if itemType:getId() == 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
return false
end
end
local itemName = tonumber(split[2]) and itemType:getName() or item
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
if player:getStorageValue(i) == itemType:getId() then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been removed from the list.")
player:setStorageValue(i, 0)
return false
end
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." was not founded in the list.")
elseif action == "show" then
local text = "-- Auto Loot List --\n"
local count = 1
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
local storage = player:getStorageValue(i)
if storage > 0 then
text = string.format("%s%d. %s\n", text, count, ItemType(storage):getName())
count = count + 1
end
end
if text == "" then
text = "Empty"
end
player:showTextDialog(1950, text, false)
elseif action == "clear" then
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
player:setStorageValue(i, 0)
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The autoloot list has been cleared.")
else
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Use the commands: !autoloot {add, remove, show, clear}")
end
return false
end
Add to creaturescripts/creaturescripts.xml
<event type="kill" name="AutoLoot" script="autoloot.lua" />
Create new file in creaturescripts/scripts called autoloot.lua and paste
local function scanContainer(cid, position)
local player = Player(cid)
if not player then
return
end
local corpse = Tile(position):getTopDownItem()
if not corpse then
return
end
if corpse:getType():isCorpse() and corpse:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == cid then
for a = corpse:getSize() - 1, 0, -1 do
local containerItem = corpse:getItem(a)
if containerItem then
for b = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
if player:getStorageValue(b) == containerItem:getId() then
containerItem:moveTo(player)
end
end
end
end
end
end
function onKill(player, target)
if not target:isMonster() then
return true
end
addEvent(scanContainer, 100, player:getId(), target:getPosition())
return true
end
Go to creaturescripts/scripts/login.lua and save
player:registerEvent("AutoLoot")
http://3.1m.yt/Zwo99Sdx.png
````
How Looks commands in game:
!autoloot add, itemId or name
!autoloot remove, itemId or name
!autoloot show
!autoloot clear
````
Add code to data/global.lua
````
-- AutoLoot config
AUTO_LOOT_MAX_ITEMS = 5
-- Reserved storage
AUTOLOOT_STORAGE_START = 10000
AUTOLOOT_STORAGE_END = AUTOLOOT_STORAGE_START + AUTO_LOOT_MAX_ITEMS
-- AutoLoot config end
````
Add code to talkactions/talkactions.xml
````
<talkaction words="!autoloot" separator=" " script="autoloot.lua"/>
````
Make file in talkactions/scripts called autoloot.lua and paste
````
function onSay(player, words, param)
local split = param:split(",")
local action = split[1]
if action == "add" then
local item = split[2]:gsub("%s+", "", 1)
local itemType = ItemType(item)
if itemType:getId() == 0 then
itemType = ItemType(tonumber(item))
if itemType:getId() == 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
return false
end
end
local itemName = tonumber(split[2]) and itemType:getName() or item
local size = 0
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
local storage = player:getStorageValue(i)
if size == AUTO_LOOT_MAX_ITEMS then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The list is full, please remove from the list to make some room.")
break
end
if storage == itemType:getId() then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." is already in the list.")
break
end
if storage <= 0 then
player:setStorageValue(i, itemType:getId())
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been added to the list.")
break
end
size = size + 1
end
elseif action == "remove" then
local item = split[2]:gsub("%s+", "", 1)
local itemType = ItemType(item)
if itemType:getId() == 0 then
itemType = ItemType(tonumber(item))
if itemType:getId() == 0 then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "There is no item with that id or name.")
return false
end
end
local itemName = tonumber(split[2]) and itemType:getName() or item
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
if player:getStorageValue(i) == itemType:getId() then
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." has been removed from the list.")
player:setStorageValue(i, 0)
return false
end
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, itemName .." was not founded in the list.")
elseif action == "show" then
local text = "-- Auto Loot List --\n"
local count = 1
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
local storage = player:getStorageValue(i)
if storage > 0 then
text = string.format("%s%d. %s\n", text, count, ItemType(storage):getName())
count = count + 1
end
end
if text == "" then
text = "Empty"
end
player:showTextDialog(1950, text, false)
elseif action == "clear" then
for i = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
player:setStorageValue(i, 0)
end
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "The autoloot list has been cleared.")
else
player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "Use the commands: !autoloot {add, remove, show, clear}")
end
return false
end
````
Add to creaturescripts/creaturescripts.xml
````
<event type="kill" name="AutoLoot" script="autoloot.lua" />
````
Create new file in creaturescripts/scripts called autoloot.lua and paste
````
local function scanContainer(cid, position)
local player = Player(cid)
if not player then
return
end
local corpse = Tile(position):getTopDownItem()
if not corpse then
return
end
if corpse:getType():isCorpse() and corpse:getAttribute(ITEM_ATTRIBUTE_CORPSEOWNER) == cid then
for a = corpse:getSize() - 1, 0, -1 do
local containerItem = corpse:getItem(a)
if containerItem then
for b = AUTOLOOT_STORAGE_START, AUTOLOOT_STORAGE_END do
if player:getStorageValue(b) == containerItem:getId() then
containerItem:moveTo(player)
end
end
end
end
end
end
function onKill(player, target)
if not target:isMonster() then
return true
end
addEvent(scanContainer, 100, player:getId(), target:getPosition())
return true
end
````
Go to creaturescripts/scripts/login.lua and save
````
player:registerEvent("AutoLoot")
````