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1.4k
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Well, I put 150% because to many guys as putting global servers, and say it's 100%.smile

It contains:

  • Items complete
  • Training Offline
  • Gray Island,
  • Quirefang,
  • Mounts (All)
  • Spells 9.60 Full,
  • System Task 100%,
  • War Of Emperium,
  • Raids Automatic,
  • War Castle,
  • Dota,
  • Zombie event,
  • RookWar (Own)
  • Fire Storm (Own)
  • Database Full.
  • Respawns own and custom.
  • The Site is a Gesior Acc no errors with automatic payment systems (PayPal and PagSeguro), you must change the email on payment

Downloads

http://www.2shared.com/file/kcVscEbG/sources_960.html

420
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Mariola posted Dec 22 '15 at 9:39 pm

What did I do ?

  • Forum this all changed to the global version (there is no such global forum to download as I did), you have the main features of the global tibia forum.
  • Account Management equal to the global
  • System re-added poll and re-structured the new classes of Gesior 2012
  • Admin Panel re-added
  • And several other things I do not even remember

Download


129
0
Mariola posted Dec 22 '15 at 9:32 pm

paste this script here
data/npcs/scripts/BlessMan.lua

local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}

function onCreatureAppear(cid)                npcHandler:onCreatureAppear(cid)             end
function onCreatureDisappear(cid)             npcHandler:onCreatureDisappear(cid)         end
function onCreatureSay(cid, type, msg)         npcHandler:onCreatureSay(cid, type, msg)     end
function onThink()                            npcHandler:onThink()                        end
function onPlayerEndTrade(cid)                npcHandler:onPlayerEndTrade(cid)            end
function onPlayerCloseChannel(cid)            npcHandler:onPlayerCloseChannel(cid)        end

function creatureSayCallback(cid, type, msg)
    if(not npcHandler:isFocused(cid)) then
        return false
    end

    local talkUser = cid
    local p = Player(cid)
    local heal = false
    local hp = p:getHealth()

    if msgcontains(msg, "heal") then
        if getCreatureCondition(cid, CONDITION_FIRE) then
            selfSay("You are burning. I will help you.", cid)
            doRemoveCondition(cid, CONDITION_FIRE)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_POISON) then
            selfSay("You are poisoned. I will cure you.", cid)
            doRemoveCondition(cid, CONDITION_POISON)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_ENERGY) then
            selfSay("You are electrificed. I will help you.", cid)
            doRemoveCondition(cid, CONDITION_ENERGY)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_PARALYZE) then
            selfSay("You are paralyzed. I will cure you.", cid)
            doRemoveCondition(cid, CONDITION_PARALYZE)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_DROWN) then
            selfSay("You are drowing. I will help you.", cid)
            doRemoveCondition(cid, CONDITION_DROWN)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_FREEZING) then
            selfSay("You are cold! I will help you.", cid)
            doRemoveCondition(cid, CONDITION_FREEZING)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_BLEEDING) then
            selfSay("You are bleeding! I will help you.", cid)
            doRemoveCondition(cid, CONDITION_BLEEDING)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_DAZZLED) then
            selfSay("You are dazzled! Do not mess with holy creatures anymore!", cid)
            doRemoveCondition(cid, CONDITION_DAZZLED)
            heal = true
        elseif getCreatureCondition(cid, CONDITION_CURSED) then
            selfSay("You are cursed! I will remove it.", cid)
            doRemoveCondition(cid, CONDITION_CURSED)
            heal = true
        elseif hp < 65 then
            selfSay("You are looking really bad. Let me heal your wounds.", cid)
            p:addHealth(65 - hp)
            heal = true
        elseif hp < 2000 then
            selfSay("I did my best to fix your wounds.", cid)
            p:addHealth(2000 - hp)
            heal = true
        end

        if heal then
            p:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
        else
            local msgheal = {
                "You aren't looking really bad, " .. getCreatureName(cid) .. ". I only help in cases of real emergencies. Raise your health simply by eating {food}.", 
                "Seriously? It's just a scratch", 
                "Don't be a child. You don't need any help with your health.", 
                "I'm not an expert. If you need help find a medic.", 
                "Don't even waste my time, I have bigger problems than your scratched armor."
            }
            selfSay("" .. msgheal[math.random(1, #msgheal)] .. "", cid)
        end
    return true
    end

    if msgcontains(msg, "yes") and talkState[talkUser] > 90 and talkState[talkUser] < 96 then
        if getPlayerBlessing(cid, talkState[talkUser] - 90) then
            selfSay("You already have this blessing!", cid)
        else
            b_price = (2000 + ((math.min(130, getPlayerLevel(cid)) - 30) * 200))
            if b_price < 2000 then b_price = 2000 end

            if doPlayerRemoveMoney(cid, b_price) then
                selfSay("You have been blessed by one of the five gods!", cid)
                doPlayerAddBlessing(cid, talkState[talkUser] - 90)
                doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
            else
                selfSay("I'm sorry. We need money to keep this temple up.", cid)
            end
        end
        talkState[talkUser] = 0
        return true
    end

    if msgcontains(msg, "yes") and talkState[talkUser] == 96 then
        havebless = {}

        for i = 1, 5 do
            if(getPlayerBlessing(cid, i)) then
                table.insert(havebless,i)
            end
        end

        if #havebless == 5 then
            selfSay('You already have all available blessings.',cid)
            talkState[talkUser] = 0
            return true
        end

        b_price = (2000 + ((math.min(130, getPlayerLevel(cid)) - 30) * 200))
        if b_price < 2000 then b_price = 2000 end
        b_price = ((5 - #havebless) * b_price)

        if doPlayerRemoveMoney(cid, b_price) then
            selfSay("You have been blessed by the five gods!", cid)
            for i = 1, 5 do doPlayerAddBlessing(cid, i) end
            doSendMagicEffect(getThingPos(cid), CONST_ME_MAGIC_BLUE)
        else
            selfSay("I'm sorry. We need money to keep this temple up.", cid)
        end

        talkState[talkUser] = 0
        return true
    end

    if msgcontains(msg, "all") then
        havebless = {}
        b_price = (2000 + ((math.min(130, getPlayerLevel(cid)) - 30) * 200))
        if b_price < 2000 then b_price = 2000 end

        for i = 1, 5 do
            if(getPlayerBlessing(cid, i)) then
                table.insert(havebless,i)
            end
        end

        b_price = ((5 - #havebless) * b_price)

        if b_price == 0 then
            selfSay('You already have all available blessings.',cid)
            talkState[talkUser] = 0
            return true
        end

        selfSay('Do you want to receive all blessings for ' .. b_price .. ' gold?',cid)
        talkState[talkUser] = 96
        return true
    end

    local blesskeywords = {'wisdom', 'spark', 'fire', 'spiritual', 'embrace'}
    local blessnames = {'Wisdom of Solitude', 'Spark of The Phoenix', 'Fire of Two Suns', 'Spiritual Shielding', 'The Embrace'}
    for i = 1, #blesskeywords do
        if msgcontains(msg, blesskeywords[i]) then

            b_price = (2000 + ((math.min(130, getPlayerLevel(cid)) - 30) * 200))
            if b_price < 2000 then b_price = 2000 end

            selfSay('Do you want me to grant you ' .. blessnames[i] .. ' blessing for ' .. b_price .. ' gold?',cid)
            talkState[talkUser] = 90 + i
            return true
        end
    end

    return true
end

npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
data/npcs/BlessMan.xml
<?xml version="1.0" encoding="UTF-8"?>
    <npc name="Willian" script="BlessMan.lua" walkinterval="2000" floorchange="0" speechbubble="1">
    <health now="100" max="100"/>
    <look type="134" head="58" body="114" legs="87" addons="3"/>
    <parameters>
        <parameter key="module_keywords" value="1" />
        <parameter key="keywords" value="bless;blessings" />
        <parameter key="keyword_reply1" value="I can grant you blessings such as {Wisdom} {of} {Solitude}, {Spark} {of} {The} {Phoenix}, our {Fire} {of} {Two} {Suns}, {Spiritual} {Shielding} and {The Embrace}. I can also grant you {all} of these blessings, just ask me." />
        <parameter key="keyword_reply2" value="I can grant you blessings such as {Wisdom} {of} {Solitude}, {Spark} {of} {The} {Phoenix}, our {Fire} {of} {Two} {Suns}, {Spiritual} {Shielding} and {The Embrace}. I can also grant you {all} of these blessings, just ask me." />
    </parameters>
</npc>
6k
0
Administrator posted Dec 22 '15 at 9:28 pm

I will be providing a Full + Zao Global Map version 8.60

Containing modifications in OT
VIPs Islands
Cast System
War System
Woe
Vips items (with Own Id) (Configured and Balanced)
NPCs changed
Trainer Offline
Treiners VIP
New Hunts
Automatic invasions
2 new addons (Soil Guardian and Entrepreneur)
And much more!


Tutorial:
https://youtu.be/CfYQQrmwdFA


3.7k
0
Master posted Dec 22 '15 at 2:08 am
128
0

Great Program for OTS makers!

How to use this:

Map Shape has a few other features, everything is being planned for a practical involving aesthetics and functionality: You add an image, select a color, this selected color will be transformed into map; you can choose various colors and some grounds, as well as the version you want.

Also changed the structure of the program to save the file, for those who complained, now it is perfect!

Roles changed as the color selection allow better handling tool, which once produced cor1 and COR2 can now be listed as how many colors you want.

Download
https://www.mediafire.com/?z1t8t739jra5w6a
http://www.4shared.com/rar/1VaAiZOHce/TibiaKing_Map_Shape_103.html?

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