Pay to win Tibia - Why older players stopped playing
Posted on 15th Aug 2023 10:03:37 in Tibia News | Was read 347 times
1. Solo Hunting Monotony:
One of the prevailing reasons players cited for leaving Tibia was the monotony of long solo hunting sessions. Knights, in particular, felt this burden, as they often found themselves engaged in repetitive cycles while exploring caves. These lengthy sessions, sometimes stretching for up to three hours, took a toll on players' enthusiasm.
2. Guild Pressure and Dominado:
The concept of guild pressure and being part of a "dominado" guild also played a role in some players' departures. Guilds setting level requirements for content participation created a sense of pressure to keep up, and many players struggled to meet these demands. This dynamic sometimes led to players being excluded from content, fostering a feeling of exclusion.
3. Frustrations with Server Listings:
Another contributing factor was the frustration caused by server listings. Players often faced the disappointment of arriving at a hunting spot only to find it occupied or reserved, leaving them with the dilemma of waiting for hours or changing their plans entirely. The time-consuming process of swapping equipment, runes, and adjusting strategies for different hunting areas added to this frustration.
4. Team Hunt Demands:
Team hunting emerged as both a boon and a bane for players. While team hunts could be engaging and rewarding, they demanded significant time commitments. Coordinating schedules, vocation balance, and maintaining consistent gameplay schedules proved challenging. The pressure to hunt for extended periods and limited breaks created tension among players with different preferences and commitments.
5. Payment Model and Pay-to-Win Perception:
The most pain in Tibia today but also in most of games
The shift to a more pay-to-win structure, marked by the introduction of Tibia Coins, contributed to players' dissatisfaction. This change gave rise to the perception that advancement could be bought rather than earned through skill and effort, impacting the game's integrity and sense of accomplishment.
The introduction of Tibia Coins is also addressed. Initially welcomed for cosmetic options, concerns arose when items with gameplay impact were introduced, leading to debates about potential Pay-to-Win tendencies. The emergence of certain game objectives tied to purchases raises questions about the balance between player skill and financial investment. The suggestion is put forth to explore alternative monetization methods that don't compromise fair gameplay, such as selling access to certain areas or introducing cosmetic customization options.
In the context of Pay-to-Win in Tibia, the analysis acknowledges the distinction between Free and Premium gameplay while advocating for maintaining a balance that keeps the game accessible and enjoyable for all players. Ultimately, the question of Pay-to-Win in Tibia remains intricate, requiring careful consideration of revenue generation while preserving the game's integrity and providing a fulfilling experience for both paying and non-paying players.
6. Stagnant PvP and Lack of Variety:
Stagnation in PvP gameplay, particularly in team battles, also turned some players away. The repetitive nature of these battles, often determined by numerical superiority rather than strategic prowess, led to a sense of monotony. Additionally, the limited player pool in Tibia further exacerbated this feeling, as players encountered the same opponents regularly.
In conclusion, player discussions highlight a range of factors that contributed to their departure from Tibia. These issues include solo hunting monotony, guild pressures, server listings, team hunt demands, concerns about pay-to-win mechanics, and stagnant PvP gameplay. While the game has undergone numerous evolutions and improvements, these concerns have led some players to explore other gaming avenues. Understanding these perspectives can help both developers and players reflect on the game's evolution and consider ways to address these issues in the future.