Tutorial for knights - where to exp - Tibia
Posted on 23rd Oct 2021 16:55:53 in tibia exp | Was read 250 times
Cipsoft is adding new spots and hunting grounds like crazy. it's enough that you didn't play half a year in Tibia and you missed a lot. Check where is the best knight exp places.
Awesome Guide with videos how to get to the hunt places.
Make imbuements on weapons and sell them on again. I prefer to use mana and HP when you only have 2x imbuement slots on weapons. It is better for utility and crit only ads on average 5% of additional damage.
8-299 Zaoan Helmet: it has no level restriction, 5% physical reduction and 1 slot. Staple for low to mid leveled knights.
8-299 Demon Helmet: although it reduces less damage than Zaoan Helmet, a lot of higher leveled knights prefer the 2 slots over the 5% physical resistance. This can carry you until level 300+.
8-299 Dwarven Helmet: similar to demon helmet, except it blocks more than demon helmet once you start receiving more than 200 damage an attack.
150+ Prismatic Helmet: a great helmet to just carry around so your imbued items do not tick.
300+ Falcon Coif: endgame gear. Blocks less physical damage (miniscule) than zaoan helmet, but trades it in for 10% fire protection, + 2 distance, +2 shielding and 2 slots.
8-119 Magic Plate Armor: no level requirement. Solid 17 armor and 2 slots. Good until level 120.
8-119 Dwarven Armor: skippable. Blocks more than MPA when you receive damages above 119. Also at level 119 and below, you're not really fullboxing anywhere that's dangerous enough. But if you have one... Be my guest.
120+ Prismatic Armor: 15 armor, 5% physical, +10 movement speed, 1 slot, and very affordable. Good to have around until 200.
200-299 Ornate Chestplate: most high level knights still use this because of how rare and expensive falcon plates are. It's a prismatic armor on steroids. Only reason to use prismatic armor now is if it helps you reach a speed break point. Good until 300+.
200+ Elemental Cuirass/platemail/hauberk: Good to carry around to prevent imbues from ticking. Also very usable in team hunts if your druid can heal you enough.
300+ Falcon Plate
8+ Soft Boots: early level sustainability. Nice to carry around.
8+ Boots of Haste: hit a speed breakpoint for the extra movement speed.
8-69 Steel Boots: solid 3 def.
8-149 Treader of Torment: solid 4 def.
8-149 Golden Boots: solid 4 def and lighter than Treader of Torment. Allows you to carry an extra few rings... I'm serious.
80+ Draken Boots: it's steel boots with movement speed.
70-149 Guardian Boots: steel boots with physical protection. The holy damage weakness almost doesn't matter.
120+ Firewalker boots: carry around just incase you are in fire field heavy areas, or doing the Kazordoon walk of shame.
150+ Depth Calcei: best physical protection boots out there. Still waiting for falcon sandals to come out.
150+ Void boots: disappears after use, but very useful for places with heavy energy damage.
Exp Places for knight:
8+ - Rotworms
15+ - Larvas
20+ - Mistrock
20+ - Barbarian Camp
25+ - Carlin Forest Fury Camp
35+ - Corym Black Market
35+ - Yalahar Mutated Humans
50+ - Hive Surface
50+ - Nargor Pirates
60+ - Djinn Fortress/Yalahar Djinns
Green Djinn Fortress | Yalahar Green Djinn | Blue Djinn Fortress | Yalahar Blue Djinn
60+ - Orc Fortress
70+ - Mother of Scarabs Lair (100+ recommended to be safe and make profit)
70+ - Yalahar Bog Raiders
70+ - Venore Dragon Lair
70+ - Darashia - Lion's Rock - Noble Lions / Ancient Scarabs
This place is super good for low lvl knights, you can start killing them 1v1 and increase the more comfortable you feel.
You can quickly make level 80 here, again focusing on AOE moves. It is better to pull 3+ use exori, exori mas, exori hur, exori... and change targets in between moves to keep their HP similar levels.
80+ - Darashia Dragon Lords
80+ - Okolnir Frost Dragons (120+ recommended to be safe and make profit)
80+ - Darashia Wyrms - Drefia
80+ - Fenrock Dragon Lords
80+ - Port Hope Giant Spiders
80+ - Svargrond - Sea Serpents (100+ recommended to be safe and make profit)
Its worth buying the fish to gain access here, no real quest is needed but it is worth doing. You will make easy exp and profit.
100+ - Thais - Minotaur Cultists (130+ recommended to be safe and make profit)
100+ - Yalahar Cemetery Quarter Nightmares
100+ - Kazordoon - (even for free account) Drillworms
100+ - Carlin Cult
100+ - Thais north teleport - Old Masonry
100+ - Zao - Yielothax Dimension (may be closed depends on portal)
100+ - Krailos Wailing Widow Cave
100+ - Edron - Old Fortress (150+ recommended)
This is probably one of the best places to level your EK, you can finish charm points and will gain pretty quick exp. It can be a little dangerous so you may need prismatic rings to keep yourself alive.
120+ - Plains of Havoc - Pits of Inferno - Dragon Lords
120+ - Krailos - Nightmare Ruins
130+ - Roshamuul - Feyrist - Weakened Frazzlemaws/Silencers
Feyrist is a peninsula located north-west of Roshamuul
130+ - Vengoth Castle
130+ - Edron Orc Cultists
130+ - Goroma - Talahu - Medusa Cave (180+ recommended)
130+ - Feyrist - Dark Faun Cave
130+ - Edron Vampire Crypt (150+ recommended)
130+ - Liberty Bay - Wyrms (150+ recommended)
130+ - Issavi - Exotic Cave - Exotic Cave Spiders and Bats
130+ - Grimvale Bottom Floors - Werebears, Werewolfs (150+ recommended)
150+ - Hellspawns (200+ recommended)
150+ - Gray Beach - Hive Stage 2 Fortress
150+ - Drashia - Drefia Elder Wyrms (200+ recommended)
150+ - Oramond - Hydras and Bog Raiders
150+ - Ab'dendriel - Barkless Cult - XP, no loot - (200+ recommended)
180+ - Oramond West (230+ recommended)
180+ - RAZZACHAI - Lizard City
200+ - Darashia - Werehyenas
200+ - Darashia - Werelions
200+ - Oramond - Glooth Tower (250+ recommended)
200+ - Oramond - Seacrest Serpents (250+ recommended)
200+ - Farmine - Fire Dragon Dojo - Lizard Chosens
By now you want to have full imbuements, trust me its worth it. You can take 6-8 chosens if you use a prismatic ring and good eq, you will kill them really quickly and I was making about 1.5-2kk ph depending on prey / boosts and making a nice profit too.
200+ - Deep Banuta (280+ recommended)
Banuta -3,-4 - Decent spot to hunt, you need to time your exeta res. So monsters don't run. You can make nice 2.5-3.5kk exp ph here solo and again still nice profit. Its easy to find a free spawn so you can almost always have access. If it is taken you can go to Medusa Tower, but the respawn isnt quite as quick.
200+ - Oramond - Glooth Bandits West
300+ - Darashia - Drefia Grim Reapers (350+ recommended)
300+ - Asura Palace (350+ recommended)
If u got higher level and team then use - Asura Mirror - A busy respawn to get but probably one of the best, its worth popping at least 1 exp boost here per day, be careful of lured true asruas. You can use bronze necklaces if you are struggling with Mana, but it is better to get Dodge charm on the midnight asuras to avoid their manadrain.
350+ - Farmine - Lizard City - Draken Walls
400+ - Oramond - Catacombs
500+ - Darashia - Nightmare Isles